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Bink Video Miles Sound System Granny Pixomatic Smacker Video Technology
Bink Video Miles Granny 3D Pixomatic Smacker


Bink Video
 
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Bink Video - Now for pretty much every platform out there!
Download the free Bink tools today. Think Bink!

Bink Video - our popular true-color video codec - now with Sony PS3 SPU support!

Bink Video is our ubiquitous game video codec - it has been used in 4,000 games! It is this popular because it looks great, it uses absolutely minimal CPU and memory, it runs on all of the platforms out there, it supports high-end features like 5.1 audio and pixel shaders, and has a terrific run-time API. Finally... a true-color codec good enough for game developers.

You can download the free Bink Tools, or call 425.893.4300 for the Bink SDK today.


Miles Sound System
 
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The Miles Sound System - Special Pricing for 2007 - cost rolled back to 1999 prices!!

Comprehensive sound support for Nintendo Wii, PLAYSTATION(R) 3, PC, Mac and Xbox, Xbox 360 and Sony Playstation(R) 2.
Version 7 now available - multi-channel sound, integrated 2D and 3D audio.

NEW - Ogg Vorbis and PLAYSTATION(R) 3 support!

The Miles Sound System is a powerful game technology library that completely handles all aspects of sound - multi-channel digital audio, interactive MIDI, Red Book CD audio, 3D audio, Internet voice chat, decompression (MP3, Ogg and ADPCM), EAX 2, 3, and 4 support, and more! MSS includes over a dozen DSP audio filters, DLS MIDI support with a built-in software synthesizer, and the fastest digital mixing subsystem available.

You can download the Miles demos, or call 425.893.4300 to try the Miles SDK today.


Granny 3D
 
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Granny 3D - The most sophisticated 3D toolkit available!
Now for PLAYSTATION(R) 3, Wii, Xbox 360, PlayStation(R) Portable (PSP), Xbox, Windows, Mac, and Nintendo GameCube.

NEW - Granny now supports Max 9, Maya 8, and XSI 5.11!

Granny 3D is a complete system for adding 3D geometry and animations into your game quickly and easily. Create your characters, geometry, animations and camera paths in 3D Studio Max or Alias Maya and import them painlessly!

Granny is at her best as a character animation system - she can import the characters, playback and blend multiple animations, connect objects to the characters (sword in a hand, for example), use IK to make characters reach or look at an object and much more!

Granny is completely skeletal based, so you can blend multiple animations on one character seamlessly - make a character salute and run at the same time, blend from a walk to a run, and that's just the beginning!

Granny imports static geometry, camera paths and lights for an easy, hassle-free way of getting non-character animation data into your game!

You can download the Granny demos, or call 425.893.4300 to try the Granny SDK today.


Pixomatic
 
Pixomatic Main
 
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Why Pixomatic?
 
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Pixomatic - Our new amazingly fast software renderer!
From Michael Abrash and Mike Sartain.

Now you know what Michael Abrash and Mike Sartain have been up to since working on the Xbox! Designed for today's games, Pixomatic is our new software renderer that provides MIP mapping, bi-linear filtering, alpha-blending, alpha-test, point sprites, multi-texture, 32-bit and palettized textures, DOT-3 bump mapping, fog, specular, stencil and z-buffering, indexed primitives, multiple streams, high-speed blitting, and more!

Pixomatic uses runtime code generation to create optimized MMX, 3DNow!, and SSE code on-the-fly! You will be amazed at its speed (what else would you expect from everyone's favorite optimizer?)!

Target the mass market - don't let ancient 3D cards, buggy 3D drivers, or lack of 3D hardware prevent people from playing your games!

You can download the Pixomatic demos, or call 425.893.4300 to try the Pixomatic SDK today.


Smacker
 
Smacker Main
 
Tools Help
 
Smacker FAQ

Smacker Video Technology - The fastest video codec on the planet!

Smacker is better than ever! The latest version includes video compression with twice the video quality and now uses the Bink audio codec for perceptually lossless 8 to 1 compression!

Smacker remains the best codec for: 256 color games (of course), games targeting low-end machines (Pentium 133 and below), games that need video sprites or video transparency (which is much faster in 256), cel-based (cartoon-style) videos, animated 3D texture compression, and very high-resolution videos (2048x2048 and up - only Smacker is fast enough for videos this big).

You can download the Smacker tools, or call 425.893.4300 to try the Smacker SDK today.

 
 

 
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updated 2/18/08