The Best in Game Development Technology!
Hi, welcome to the RAD Game Tools website!
Here at RAD, we make video game development tools. In fact, at least one of our products is built into almost every video game made today. To date, we've appeared in more than 15,500 games!
Game developers like our products for a couple reasons. First off, they are designed specifically for them - we aren't just repurposing technology designed for some other market. Secondly, our developers are the ones doing the actual technical support and documentation. When you need help, you talk to the right people. Finally, our licensing is the easiest in the industry - simple agreements and flat fees.
You can read all about our products on this site, but the best way to evaluate them is to let your programmers try them! Give us a call at 425.893.4300 or email us to get a trial version!
We currently have six main tools: Bink Video, Iggy Game UI, the Telemetry Profiling System, the Miles Sound System, Granny 3D, and Oodle Data Compression. Each of these tools solve a different problem for game developers. Let's talk about each one.
Bink 2.4 now ships with optional GPU decoding! Using compute shaders on Windows, Linux, Sony PS4 and Xbox One, you can offload much of the video decoding. This is two to four times faster than CPU-only decode (and even more for 4K video). Decode 4K video frames in 2.3ms on PS4/Xbox One, and 1.4 ms on a PC!
Bink 2 is massively better than Bink 1. You'll be shocked at how low you can drop the data rate while maintaining beautiful quality.
And even cooler, Bink 2 can be much faster than Bink 1, due to its multi-core scaling and SIMD design (up to 70% of the instructions executed on a frame are SIMD). It is really fast - it can play 4K video frames (3840x2160) in 4 ms PC and 11 ms PS4/Xbox using the CPU only (or 1.4 ms PC and 2.3 ms PS4/Xbox using GPU acceleration)!
Bink 2 is available for Windows (standard, Windows 8 Store and Windows 8 Phone), MacOS, Linux, Sony PS4, Xbox One, Xbox 360, Sony PS3, Sony PSP2, Nintendo Wii and WiiU, Android and iOS.
Bink 2 still includes its great audio codec with multi-channel and multi-language support.
Bink is available for all game platforms.
Miles handles all aspects of sound - multichannel digital audio mixing, audio decompression (ADPCM, Bink Audio, Ogg, MP3), 3D spatialization, voice chat, MIDI with DLS, and much more. Miles is available for all game platforms!
Oodle provides fast async IO on every platform. It can package your data into archives, apply patches, schedule block IO against streaming media, and sequence parallel decompression. Oodle has everything you need to load your game data right.
If you have any questions about any of our products, don't hesitate to email us!