The Best in Game Development Technology!
Hi, welcome to the RAD Game Tools website!
Here at RAD, we make video game development tools. In fact, at least one of our products is built into almost every video game made today. To date, we've appeared in more than 22,200 games!
Game developers like our products for a couple reasons. First off, they are designed specifically for them - we aren't just repurposing technology designed for some other market. Secondly, our developers are the ones doing the actual technical support and documentation. When you need help, you talk to the right people. Finally, our licensing is the easiest in the industry - simple agreements and flat fees.
You can read all about our products on this site, but the best way to evaluate them is to let your programmers try them! Give us a call at 425.893.4300 or email us to get a trial version!
We currently have five main tools: Bink Video, the Telemetry Profiling System, the Miles Sound System, Granny 3D, and Oodle Data Compression. Each of these tools solve a different problem for game developers. Let's talk about each one.
Bink also now has optional GPU decoding. Using compute shaders on Windows, Linux, Sony PS4 and Xbox One, you can offload much of the video decoding to the GPU. With GPU-assistance, you can decode 1080p frames two to four times faster than with just the CPU. And the win gets better the higher the resolution! For example, you can decode 4K video frames in as little 2.3ms on PS4/Xbox One, and 1.4 ms on a PC!
Oodle Network compresses packets for TCP or UDP networking up to 6X more than bit-packing alone. Run more players on your game servers and use less bandwidth.
Miles handles all aspects of sound - multichannel digital audio mixing, audio decompression (ADPCM, Bink Audio, Ogg, MP3), 3D spatialization, voice chat, MIDI with DLS, and much more. Miles is available for all game platforms!
If you have any questions about any of our products, don't hesitate to email us!