![Miles Sound System](images/miles.jpg)
Miles 10 Performance
Below are some performance numbers for Miles 10.
The graphs below are for fairly basic usage - adding sends, more complicated filters, or buses can (and will) affect results. All tests are done with threading disabled, rendering the audio to a 7.1 channel memory buffer.
Performance Graphs
![PC mono perf](images/milesperf_1_3930K.png)
Each color represents the 40 voices being played with different effects, in order to see the cost of adding them to a voice. Both PCM and compressed sources are shown with each effect. The compression used is Bink Audio, shown on the right half of the image.
![PC 5.1 perf](images/milesperf_6_3930K.png)
This is the same graph, except using 5.1 audio sources. Channel count scales fairly linearly.
![PS4 mono perf](images/milesperf_1_ps4.png)
The PS4 processor is slower than modern PCs, but Miles is so fast that it hardly matters.
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