======================================================================== Pixomatic with Unreal Tournament 2004 DEMO Notes ======================================================================== 1. UT2004 Demo Installation 2. Selecting the Pixomatic Software Renderer 3. Pixel Doubled (Zoom2X) note 4. Display Resolution 5. FPS and FrameRate 6. Pixomatic Render Device ut2004.ini options ======================================================================== 1. UT2004 Demo Installation ======================================================================== The Unreal Tournament 2004 demo can be downloaded from the Unreal Tournament 2004 downloads page: http://www.unrealtournament.com/ut2004/downloads.php ======================================================================== 2. Selecting the Pixomatic Software Renderer ======================================================================== To pick the Pixomatic Software Renderer as the render device, you can use the -software command line argument as such: ut2004.exe -software If you installed to the default "c:\program files\ut2004demo" directory, the following command would launch UT2004 with Pixomatic: "c:\program files\ut2004demo\system\ut2004.exe" -software You can also select the Pixomatic Software Renderer from in game via the Settings / Display page. Set the "Render Device" option to Software. ======================================================================== 3. Pixel Doubled (Zoom2X) note ======================================================================== Note that by default, Unreal Tournament 2004 will run in pixel doubled mode. This means that the world will be rendered to half resolution, bilinear scaled up, then the HUD + first person weapon will be rendered at full resolution. To render at full resolution, set the Zoom2X option (described under section 6) to false. ======================================================================== 4. Display Resolution ======================================================================== When running in full screen mode, the color depth can also be toggled between 16-bit or 32-bit on the Settings / Display page. ======================================================================== 5. FPS and FrameRate ======================================================================== To display the framerate, bring up the UT2004 console (via the ~ key) and type "stat fps". Hitting the ~ key again will hide the console. The "stat hardware" command will display the number of triangles submitted, drawn, and vertices formed. ======================================================================== 6. Pixomatic Render Device ut2004.ini options ======================================================================== The ut2004.ini file in the ut2004demo system directory has several Pixomatic Render Device options as well. By default they are set to the following: [PixoDrv.PixoRenderDevice] FogEnabled=True Zoom2X=True SimpleMaterials=True LimitTextureSize=True LowQualityTerrain=True TerrainLOD=10 SkyboxHack=True FilterQuality3D=1 FilterQualityHUD=1 HighDetailActors=False SuperHighDetailActors=False ReduceMouseLag=False DesiredRefreshRate=0 DetailTexMipBias=0.000000 Use16bitTextures=False Use16bit=True UseStencil=False UseCompressedLightmaps=False DetailTextures=False UsePrecaching=True A description of the the more important Pixomatic Render Device settings: Zoom2X=True Renders world at half the resolution and HUD + first person weapon at full resolution SkyboxHack=True Whether to render skybox after opaque actors or not. LimitTextureSize=True Whether to limit all non interface textures to 256x256. LowQualityTerrain=True TerrainLOD=11 Whether to use the render to texture terrain and if yes how big the rendertarget should be (log size) SimpleMaterials=True Whether to force fallbacks or not SkyboxHack=True Whether to render skybox after opaque actors or not. FilterQuality3D=1 FilterQualityHUD=1 Texture filter quality. 0==point, 3==bilinear ======================================================================== 7. Copyright Notice ======================================================================== Pixomatic Copyright © 2003-2004 by RAD Game Tools, Inc. Unreal® Tournament 2003 ©2004 Epic Games, Inc. Raleigh, N.C. USA. Unreal and the Unreal logo are registered trademarks of Epic Games, Inc. ALL RIGHTS RESERVED. All other trademarks and trade names are the property of their respective owners. Unreal Tournament 2004 was created by Digital Extremes and Epic Games, Inc.