RAD Game Tools

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RAD Game ToolsÀ¥»çÀÌÆ®·Î ¿À½Å °ÍÀ» ȯ¿µÇÕ´Ï´Ù!

RAD´Â ºñµð¿À°ÔÀÓÀÇ °³¹ßÅøÀ» Á¦°øÇϰí ÀÖ½À´Ï´Ù. ¿äÁòÁ¦À۵Ǵ ´ëºÎºÐÀÇ ºñµð¿À°ÔÀÓ¿¡´Â ´ç»çÀÇ Á¦Ç°ÀÌ Àû¾îµµ Çϳª´Â µé¾î°¡ ÀÖ½À´Ï´Ù. ´ç»çÀÇ Á¦Ç°À» ä¿ëÇϰí ÀÖ´Â °ÔÀÓÀº, ¹ú½á15,500¸¦ ³Ñ°í ÀÖ½À´Ï´Ù.

RAD Game ToolsÀÇ Á¦Ç°ÀÌ °ÔÀÓ °³¹ßÀÚ¿¡°Ô »ç¶û¹Þ´Âµ¥´Â ÀÌÀ¯°¡ ÀÖ½À´Ï´Ù. ¿ì¼±, ´ç»çÀÇ Á¦Ç°Àº, °ÔÀÓ °³¹ßÀÚ¸¦ ´ë»óÀ¸·Î ¼³°èµÇ°í ÀÖ½À´Ï´Ù. ´Ù¸¥ ½ÃÀå¿ëÀ¸·Î ¼³°èµÈ ±â¼úÀ» ¼öÁ¤Çؼ­ »ç¿ëÇϰí ÀÖ´Â °ÍÀº ¾Æ´Õ´Ï´Ù. ´ÙÀ½¿¡, ´ç»çÀÇ °³¹ßÀÚ ÀÚ½ÅÀÌ ±â¼úÀûÀÎ Áö¿øÀ» Á¦°øÇϰųª ¹®¼­¸¦ ±â¼úÇϰí ÀÖ½À´Ï´Ù. ¸ð¸£´Â °ÍÀÌ ÀÖÀ¸¸é, ´ã´çÀÇ °³¹ßÀÚ¿¡°Ô Á÷Á¢ ¹®ÀÇÇÒ ¼ö ÀÖ½À´Ï´Ù. ¸¶Áö¸·À¸·Î, ¶óÀ̼¾½º·á°¡ ±ÕÀÏÇϰí, µ¿ÀÇ »çÇ×ÀÌ °£´ÜÇÑ, ¾÷°è¿¡¼­µµ °¡Àå ¾Ë±â ½¬¿î ¶óÀ̼¾½º·Î µÇ¾î ÀÖ½À´Ï´Ù.

ÀÌ »çÀÌÆ®¿¡´Â, ´ç»çÀÇ ¸ðµç Á¦Ç°ÀÇ ¼³¸íÀÌ ±âÀçµÇ¾î ÀÖÁö¸¸, Á¦Ç°À» Æò°¡ÇÏ´Â ÃÖ¼±ÀÇ ¹æ¹ýÀº ÇÁ·Î±×·¡¸Ó°¡ »ç¿ëÇØ º¸´Â °ÍÀÔ´Ï´Ù. Æò°¡ÆÇÀÇ ÀÔ¼ö¹æ¹ý¿¡ ´ëÇØ¼­´Â, ÀüÈ­(425-893-4300) ¶Ç´ÂÀ̸ÞÀÏ·Î ¹®ÀÇÇØ ÁֽʽÿÀ.

ÇöÀç, ´ç»ç´Â, Bink Video, Iggy Game UI, Telemetry Profiling System, Miles Sound System, Granny 3D, Pixomatic ¶ó°í ÇÏ´Â 4°³ÀÇ ÅøÀ» Á¦°øÇϰí ÀÖ½À´Ï´Ù. °ÔÀÓ °³¹ßÀÚ°¡ Á÷¸éÇÏ´Â ´Ù¾çÇÑ ¹®Á¦¿¡ °¢°¢ÀÇ ÅøÀÌ µµ¿òÀ» ÁÙ °ÍÀÔ´Ï´Ù.

RAD Á¦Ç°

Bink Video
Bink Video ´Â À¯ºñÄûÅͽºÇѺñµð¿À ÄÚµ¦ÀÔ´Ï´Ù. À̰ÍÀº Ãʰí¼ÓÀ̸ç, ´Ù¸¥ ÄÚµ¦°ú ºñ±³Çؼ­ ¸Þ¸ð¸®ÀÇ »ç¿ë·®ÀÌ ²Ï Àû°í, °¢ Ç÷§Æû¿¡ ¸ÂÃß¾î ÃÖÀûÈ­µÇ¾î ÀÖ½À´Ï´Ù. Bink¿¡´Â, ¸ÖƼ ä³Î ¹× ¸ÖƼ ¾ð¾î¸¦ Áö¿øÇÏ´Â ¿Àµð¿À ÄÚµ¦ÀÌ Æ÷ÇԵǾî ÀÖ½À´Ï´Ù. Bink´Â, ¸ðµç °ÔÀÓÇ÷§Æû¿¡¼­ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
Granny 3D
Granny 3D´Â 3D°ÔÀÓÀ» ÀÛ¼ºÇϱâ À§ÇÑ °­·ÂÇÑ Åø ŶÀÔ´Ï´Ù. ¸ñÀû¿¡ µû¶ó Granny°¡ ó¸®ÇÏ´Â ¾çÀ» ¼³Á¤ÇÒ ¼ö ÀÖ½À´Ï´Ù. Granny¿¡¼­´Â, Max, Maya, ¹× XSIÀÇ µ¥ÀÌÅÍ(¸ðµ¨, ¾Ö´Ï¸ÞÀ̼Ç, ¶Ç´Â ÅØ½ºÃÄ)ÀÇ Ãâ·Â, ·±Å¸ÀÓ ¾Ö´Ï¸ÞÀ̼ÇÀÇ ½ÇÇà, ³ë¸Ö ¸Ê ¹× ÅØ½ºÃÄ ¸ÊÀÇ »ý¼º, °ÔÀÓ ¿£ÁøÀÇ »ý¼º°ú °­È­µîÀ» ½Ç½ÃÇÒ ¼ö ÀÖ½À´Ï´Ù. Granny´Â, ¸ðµç 3DÇ÷§Æû¿¡¼­ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
Miles Sound System
Miles Sound System 9 Ãâ½Ã! »ç¿îµå µðÀÚÀ̳ʵ鿡°Ô ÇÁ·Î±×·¡¸Ó¿Í ÇÔ²² ÀÛ¾÷ÇÏÁö ¾Ê°í¼­µµ ÀüÇüÀûÀÎ »ç¿îµå ½ºÄÉÀÌÇÁ¸¦ ¸¸µé¾î ³¾ ¼ö ÀÖµµ·Ï ³ôÀº ·¹º§ÀÇ ÀúÀÛ È¯°æÀ» Á¦°ø ÇÕ´Ï´Ù.

¸ÖƼ ä³ÎÀÇ µðÁöÅÐ ¿Àµð¿À ¹Í½Ì, ¿Àµð¿ÀÀÇ ¾ÐÃàÇØÁ¦(ADPCM, Ogg, MP3), 3D°ø°£È­, º¸À̽º äÆÃ, MIDI¿Í DLS µî, ¸ðµç »ç¿îµå¸éÀ» ó¸®ÇÕ´Ï´Ù. Miles´Â, ¸ðµç °ÔÀÓÇ÷§Æû¿¡¼­ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.
Iggy
Iggy Iggy is our new, powerful system for creating graphical user interfaces using content created in Adobe Flash. With Iggy, you create graphics, scripting, animation, and interactivity in any Flash authoring tool, then use Iggy to run the exact same content on any of our supported platforms.
Telemetry
Telemetry is the profiler that you've always wanted to write for yourself! It is a sophisticated new toolkit for profiling, tuning, and, most importantly, visualizing real-time application performance. By looking at your program's execution over time you can intuitively find candidates for optimization, very often in places you didn't realize needed optimization!
Oodle Data Compression
Oodle Data Compression and IO is now available!! Featuring three all new lossless data compression algorithms that span the range from fast decompression to high compression. Choose the codec that's right for your application.

Oodle provides fast async IO on every platform. It can package your data into archives, apply patches, schedule block IO against streaming media, and sequence parallel decompression. Oodle has everything you need to load your game data right.

Pixomatic
Pixomatic´Â ¼ÒÇÁÆ®¿þ¾î 3D ·»´õ·¯ÀÔ´Ï´Ù. Pixomatic¿¡´Â, Çȼ¿ ½¦ÀÌ´õ¿Í vertex ½¦ÀÌ´õ¸¦ Áö¿øÇÏ´Â DirectX 7 Ŭ·¡½º ·»´õ·¯¿Í Àú¼ÓÀÇ DirectX 9 Ŭ·¡½º ·»´õ·¯ÀÇ 2°³ÀÇ ¹öÀüÀÌ ÀÖ½À´Ï´Ù. PixomaticÀº GPU¸¸Å­ ºü¸£Áö ¾ÊÁö¸¸, ¿£µåÀ¯Àú ȯ°æ¿¡ ¼³Ä¡ µÇ°í ÀÖ´Â ºñµð¿À Çϵå¿þ¾î¿Í µå¶óÀ̹ö¿¡´Â °ü°è¾øÀÌ ÀÛµ¿ÇÏ´Â °ÍÀÌ º¸ÁõµÇ°í ÀÖ½À´Ï´Ù. Áï, Çϵå¿þ¾îÀÇ Á¾·ù¿¡ °ü°è¾øÀÌ °ÔÀÓÀ» ½ÇÇàÇÒ ¼ö ÀÖ°Ô µË´Ï´Ù.

´ç»çÀÇ Á¦Ç°¿¡ ´ëÇØ ±Ã±ÝÇÑÁ¡ÀÌ ÀÖÀ¸½Ã¸é ºÎ´ã¾øÀÌÀ̸ÞÀÏ·Î ¹®ÀÇÇØ ÁֽʽÿÀ.