RAD Game Tools

The Best in Game Development Technology!

Hi, welcome to the RAD Game Tools website!

Here at RAD, we make video game development tools. In fact, at least one of our products is built into almost every video game made today. To date, we've appeared in more than 15,500 games!

Game developers like our products for a couple reasons. First off, they are designed specifically for them - we aren't just repurposing technology designed for some other market. Secondly, our developers are the ones doing the actual technical support and documentation. When you need help, you talk to the right people. Finally, our licensing is the easiest in the industry - simple agreements and flat fees.

You can read all about our products on this site, but the best way to evaluate them is to let your programmers try them! Give us a call at 425.893.4300 or email us to get a trial version!

We currently have six main tools: Bink Video, Iggy Game UI, the Telemetry Profiling System, the Miles Sound System, Granny 3D, and Oodle Data Compression. Each of these tools solve a different problem for game developers. Let's talk about each one.

Our Products:

Bink Video
Bink 2 is the perfect video codec for games - it's tiny, easy-to-use, self-contained, and crazy, crazy fast.

Bink also now has optional GPU decoding. Using compute shaders on Windows, Linux, Sony PS4 and Xbox One, you can offload much of the video decoding to the GPU. With GPU-assistance, you can decode 1080p frames two to four times faster than with just the CPU. And the win gets better the higher the resolution! For example, you can decode 4K video frames in as little 2.3ms on PS4/Xbox One, and 1.4 ms on a PC!

Oodle Data Compression
Oodle Network and Data Compression is now available!! Featuring several all new lossless data compression algorithms that span the range from fast decompression to high compression. Choose the codec that's right for your application.

Oodle Network compresses packets for TCP or UDP networking up to 6X more than bit-packing alone. Run more players on your game servers and use less bandwidth.

Telemetry
Telemetry is the profiler that you've always wanted to write for yourself! It is a sophisticated new toolkit for profiling, tuning, and, most importantly, visualizing real-time application performance. By looking at your program's execution over time you can intuitively find candidates for optimization, very often in places you didn't realize needed optimization!
Granny 3D
Granny 3D is a powerful toolkit for building 3D games. Granny can be used for as little, or as much, as you want her to handle! She can export all of your Max, Maya and XSI data (models, animations and/or textures), she can do all your run-time animation, she can do normal and texture map generation, and she can be used to build your game engine or just strengthen it. Granny is available for all 3D platforms.
Miles Sound System
The Miles Sound System 9 is now available!! Featuring our all new high-level authoring environment that allows your sound designers to create entire soundscapes with no programmer involvement!

Miles handles all aspects of sound - multichannel digital audio mixing, audio decompression (ADPCM, Bink Audio, Ogg, MP3), 3D spatialization, voice chat, MIDI with DLS, and much more. Miles is available for all game platforms!

Iggy
Iggy Iggy is our new, powerful system for creating graphical user interfaces using content created in Adobe Flash. With Iggy, you create graphics, scripting, animation, and interactivity in any Flash authoring tool, then use Iggy to run the exact same content on any of our supported platforms.

If you have any questions about any of our products, don't hesitate to email us!